Zero Sum Game
Michael Lawrence Michael Lawrence

Zero Sum Game

An examination of an often-overlooked aspect of sound system engineering - how front fills are driven, and how the drive level changes as a result.

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Fuzz At The Bottom
Michael Lawrence Michael Lawrence

Fuzz At The Bottom

Insight into an often misunderstood aspect of line array high frequency behavior.

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Shade and a Haircut
Michael Lawrence Michael Lawrence

Shade and a Haircut

What we have here is a textbook example of array behavior before shading - we get louder and brighter as we get closer (progression from green to pink). Normalizing the traces in the low-mid range allows us to see the HF work that we have to do if our goal is tonal consistency - our bottom zone is about 4 dB bright above 2 kHz.

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